Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study

Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about...

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Bibliographic Details
Main Authors: Braga, Bianca C., Nguyen, Phuong Hong, Aberman, Noora-Lisa, Doyle, Frank, Folson, Gloria, Hoang, Nga Thu, Huynh, Phuong, Koch, Bastien, McCloskey, Peter, Tran, Lan, Hughes, David, Gelli, Aulo
Format: Journal Article
Language:Inglés
Published: JMIR Publications 2022
Subjects:
Online Access:https://hdl.handle.net/10568/141308

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