Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study

Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about...

Full description

Bibliographic Details
Main Authors: Braga, Bianca C., Nguyen, Phuong Hong, Aberman, Noora-Lisa, Doyle, Frank, Folson, Gloria, Hoang, Nga Thu, Huynh, Phuong, Koch, Bastien, McCloskey, Peter, Tran, Lan, Hughes, David, Gelli, Aulo
Format: Journal Article
Language:Inglés
Published: JMIR Publications 2022
Subjects:
Online Access:https://hdl.handle.net/10568/141308
_version_ 1855541720816549888
author Braga, Bianca C.
Nguyen, Phuong Hong
Aberman, Noora-Lisa
Doyle, Frank
Folson, Gloria
Hoang, Nga Thu
Huynh, Phuong
Koch, Bastien
McCloskey, Peter
Tran, Lan
Hughes, David
Gelli, Aulo
author_browse Aberman, Noora-Lisa
Braga, Bianca C.
Doyle, Frank
Folson, Gloria
Gelli, Aulo
Hoang, Nga Thu
Hughes, David
Huynh, Phuong
Koch, Bastien
McCloskey, Peter
Nguyen, Phuong Hong
Tran, Lan
author_facet Braga, Bianca C.
Nguyen, Phuong Hong
Aberman, Noora-Lisa
Doyle, Frank
Folson, Gloria
Hoang, Nga Thu
Huynh, Phuong
Koch, Bastien
McCloskey, Peter
Tran, Lan
Hughes, David
Gelli, Aulo
author_sort Braga, Bianca C.
collection Repository of Agricultural Research Outputs (CGSpace)
description Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about how adolescents use phones to track and shape their food choices. Objective: This study aimed to examine the acceptability, usability, and likability of a mobile phone app prototype developed to collect dietary data using artificial intelligence–based image recognition of foods, provide feedback, and motivate users to make healthier food choices. The findings were used to improve the design of the app.
format Journal Article
id CGSpace141308
institution CGIAR Consortium
language Inglés
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher JMIR Publications
publisherStr JMIR Publications
record_format dspace
spelling CGSpace1413082025-10-26T13:01:12Z Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study Braga, Bianca C. Nguyen, Phuong Hong Aberman, Noora-Lisa Doyle, Frank Folson, Gloria Hoang, Nga Thu Huynh, Phuong Koch, Bastien McCloskey, Peter Tran, Lan Hughes, David Gelli, Aulo foods adolescents food choices technology gamification nutrition developing countries diet quality information and communication technologies poverty diet Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about how adolescents use phones to track and shape their food choices. Objective: This study aimed to examine the acceptability, usability, and likability of a mobile phone app prototype developed to collect dietary data using artificial intelligence–based image recognition of foods, provide feedback, and motivate users to make healthier food choices. The findings were used to improve the design of the app. 2022-07-21 2024-04-12T13:37:40Z 2024-04-12T13:37:40Z Journal Article https://hdl.handle.net/10568/141308 en https://doi.org/10.2499/p15738coll2.136400 Open Access JMIR Publications Braga, Bianca C.; Nguyen, Phuong Hong; Aberman, Noora-Lisa; Doyle, Frank; Folson, Gloria; Hoang, Nga; Huynh, Phuong; Koch, Bastien; McCloskey, Peter; Tran, Lan; Hughes, David; and Gelli, Aulo. 2022. Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study. JMIR Formative Research 6(7): e35197. https://doi.org/10.2196/35197
spellingShingle foods
adolescents
food choices
technology
gamification
nutrition
developing countries
diet quality
information and communication technologies
poverty
diet
Braga, Bianca C.
Nguyen, Phuong Hong
Aberman, Noora-Lisa
Doyle, Frank
Folson, Gloria
Hoang, Nga Thu
Huynh, Phuong
Koch, Bastien
McCloskey, Peter
Tran, Lan
Hughes, David
Gelli, Aulo
Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title_full Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title_fullStr Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title_full_unstemmed Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title_short Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
title_sort exploring an artificial intelligence based gamified phone app prototype to track and improve food choices of adolescent girls in vietnam acceptability usability and likeability study
topic foods
adolescents
food choices
technology
gamification
nutrition
developing countries
diet quality
information and communication technologies
poverty
diet
url https://hdl.handle.net/10568/141308
work_keys_str_mv AT bragabiancac exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT nguyenphuonghong exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT abermannooralisa exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT doylefrank exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT folsongloria exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT hoangngathu exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT huynhphuong exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT kochbastien exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT mccloskeypeter exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT tranlan exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT hughesdavid exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy
AT gelliaulo exploringanartificialintelligencebasedgamifiedphoneappprototypetotrackandimprovefoodchoicesofadolescentgirlsinvietnamacceptabilityusabilityandlikeabilitystudy