Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about...
| Autores principales: | , , , , , , , , , , , |
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| Formato: | Journal Article |
| Lenguaje: | Inglés |
| Publicado: |
JMIR Publications
2022
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| Materias: | |
| Acceso en línea: | https://hdl.handle.net/10568/141308 |
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