Games as training tools. A Capapacity sharing resource.

Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence up...

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Detalles Bibliográficos
Autores principales: Kadry, Salma, Campbell, Raramai
Formato: Training Material
Lenguaje:Inglés
Publicado: 2026
Materias:
Acceso en línea:https://hdl.handle.net/10568/180506
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author Kadry, Salma
Campbell, Raramai
author_browse Campbell, Raramai
Kadry, Salma
author_facet Kadry, Salma
Campbell, Raramai
author_sort Kadry, Salma
collection Repository of Agricultural Research Outputs (CGSpace)
description Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling.
format Training Material
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institution CGIAR Consortium
language Inglés
publishDate 2026
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spelling CGSpace1805062026-01-24T02:13:57Z Games as training tools. A Capapacity sharing resource. Kadry, Salma Campbell, Raramai capacity development Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling. 2026-01-14 2026-01-23T11:18:09Z 2026-01-23T11:18:09Z Training Material https://hdl.handle.net/10568/180506 en Open Access application/pdf Kadry, S.; Campbell, R. (2026) Games as training tools. A Capapacity sharing resource. 10 p.
spellingShingle capacity development
Kadry, Salma
Campbell, Raramai
Games as training tools. A Capapacity sharing resource.
title Games as training tools. A Capapacity sharing resource.
title_full Games as training tools. A Capapacity sharing resource.
title_fullStr Games as training tools. A Capapacity sharing resource.
title_full_unstemmed Games as training tools. A Capapacity sharing resource.
title_short Games as training tools. A Capapacity sharing resource.
title_sort games as training tools a capapacity sharing resource
topic capacity development
url https://hdl.handle.net/10568/180506
work_keys_str_mv AT kadrysalma gamesastrainingtoolsacapapacitysharingresource
AT campbellraramai gamesastrainingtoolsacapapacitysharingresource