Games as training tools. A Capapacity sharing resource.
Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence up...
| Autores principales: | , |
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| Formato: | Training Material |
| Lenguaje: | Inglés |
| Publicado: |
2026
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| Materias: | |
| Acceso en línea: | https://hdl.handle.net/10568/180506 |
| _version_ | 1855536007292649472 |
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| author | Kadry, Salma Campbell, Raramai |
| author_browse | Campbell, Raramai Kadry, Salma |
| author_facet | Kadry, Salma Campbell, Raramai |
| author_sort | Kadry, Salma |
| collection | Repository of Agricultural Research Outputs (CGSpace) |
| description | Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling. |
| format | Training Material |
| id | CGSpace180506 |
| institution | CGIAR Consortium |
| language | Inglés |
| publishDate | 2026 |
| publishDateRange | 2026 |
| publishDateSort | 2026 |
| record_format | dspace |
| spelling | CGSpace1805062026-01-24T02:13:57Z Games as training tools. A Capapacity sharing resource. Kadry, Salma Campbell, Raramai capacity development Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling. 2026-01-14 2026-01-23T11:18:09Z 2026-01-23T11:18:09Z Training Material https://hdl.handle.net/10568/180506 en Open Access application/pdf Kadry, S.; Campbell, R. (2026) Games as training tools. A Capapacity sharing resource. 10 p. |
| spellingShingle | capacity development Kadry, Salma Campbell, Raramai Games as training tools. A Capapacity sharing resource. |
| title | Games as training tools. A Capapacity sharing resource. |
| title_full | Games as training tools. A Capapacity sharing resource. |
| title_fullStr | Games as training tools. A Capapacity sharing resource. |
| title_full_unstemmed | Games as training tools. A Capapacity sharing resource. |
| title_short | Games as training tools. A Capapacity sharing resource. |
| title_sort | games as training tools a capapacity sharing resource |
| topic | capacity development |
| url | https://hdl.handle.net/10568/180506 |
| work_keys_str_mv | AT kadrysalma gamesastrainingtoolsacapapacitysharingresource AT campbellraramai gamesastrainingtoolsacapapacitysharingresource |