Games as training tools. A Capapacity sharing resource.

Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence up...

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Detalles Bibliográficos
Autores principales: Kadry, Salma, Campbell, Raramai
Formato: Training Material
Lenguaje:Inglés
Publicado: 2026
Materias:
Acceso en línea:https://hdl.handle.net/10568/180506
Descripción
Sumario:Game-based learning offers a powerful approach for transforming complex CGIAR research into accessible, participatory, and memorable training experiences. By shifting learners from passive knowledge recipients to active problem-solvers, it strengthens systems thinking, collaboration, and evidence uptake across diverse audiences. The Character Cards game illustrates this potential by humanizing climate-security data, elevating lived experiences, and enabling learners to analyse risks, resilience, well-being, and solutions through interactive storytelling.