Games for experiential learning: Triggering collective changes in commons management

As resource users interact and impose externalities onto each other, institutions are needed to coordinate resource use, create trust, and provide incentives for sustainable management. Coordinated collective action can play a key role in enabling communities to manage natural resource commons more...

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Autores principales: Falk, Thomas, Zhang, Wei, Meinzen-Dick, Ruth S., Bartels, Lara, Sanil, Richu, Priyadarshini, Pratiti, Soliev, Ilkhom
Formato: Journal Article
Lenguaje:Inglés
Publicado: Resilience Alliance, Inc. 2023
Materias:
Acceso en línea:https://hdl.handle.net/10568/129737
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author Falk, Thomas
Zhang, Wei
Meinzen-Dick, Ruth S.
Bartels, Lara
Sanil, Richu
Priyadarshini, Pratiti
Soliev, Ilkhom
author_browse Bartels, Lara
Falk, Thomas
Meinzen-Dick, Ruth S.
Priyadarshini, Pratiti
Sanil, Richu
Soliev, Ilkhom
Zhang, Wei
author_facet Falk, Thomas
Zhang, Wei
Meinzen-Dick, Ruth S.
Bartels, Lara
Sanil, Richu
Priyadarshini, Pratiti
Soliev, Ilkhom
author_sort Falk, Thomas
collection Repository of Agricultural Research Outputs (CGSpace)
description As resource users interact and impose externalities onto each other, institutions are needed to coordinate resource use, create trust, and provide incentives for sustainable management. Coordinated collective action can play a key role in enabling communities to manage natural resource commons more sustainably. But when such collective action is not present, what can be done to foster it? We contribute to the understanding of how experiential learning through games can affect behavioral change, potentially leading to more sustainable commons management. We present a conceptual framework describing the most important processes involved in experiential learning games. The framework highlights the importance of the game context for achieving game outcomes. We list game features that have been argued to influence learning and behavioral determinants, focusing on the game narrative and experience, game rules, and attributes of players. We briefly describe how each game feature influences the processes in the framework. Next, we apply the conceptual framework to examine design features that were particularly important for influencing behavioral drivers in commons management in three intervention cases from India relating to groundwater, surface water, and forests. Our conceptual reflections underpin the need to debate about underlying assumptions in using games as intervention tools. Making assumptions transparent can help to understand why or under what conditions experiential learning works or fails. There is a critical need for more systematic choices of the right tools for the right purpose. This includes participants of the experiential learning who must be able to relate the game to their real life. A social dilemma in the game should at least, in its basic structure, represent a real-life dilemma. We close by highlighting future research needs both from the conceptual behavioral change as well as the game design perspective.
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spelling CGSpace1297372025-12-08T09:54:28Z Games for experiential learning: Triggering collective changes in commons management Falk, Thomas Zhang, Wei Meinzen-Dick, Ruth S. Bartels, Lara Sanil, Richu Priyadarshini, Pratiti Soliev, Ilkhom behaviour commons collective action design forests groundwater learning social learning surface water As resource users interact and impose externalities onto each other, institutions are needed to coordinate resource use, create trust, and provide incentives for sustainable management. Coordinated collective action can play a key role in enabling communities to manage natural resource commons more sustainably. But when such collective action is not present, what can be done to foster it? We contribute to the understanding of how experiential learning through games can affect behavioral change, potentially leading to more sustainable commons management. We present a conceptual framework describing the most important processes involved in experiential learning games. The framework highlights the importance of the game context for achieving game outcomes. We list game features that have been argued to influence learning and behavioral determinants, focusing on the game narrative and experience, game rules, and attributes of players. We briefly describe how each game feature influences the processes in the framework. Next, we apply the conceptual framework to examine design features that were particularly important for influencing behavioral drivers in commons management in three intervention cases from India relating to groundwater, surface water, and forests. Our conceptual reflections underpin the need to debate about underlying assumptions in using games as intervention tools. Making assumptions transparent can help to understand why or under what conditions experiential learning works or fails. There is a critical need for more systematic choices of the right tools for the right purpose. This includes participants of the experiential learning who must be able to relate the game to their real life. A social dilemma in the game should at least, in its basic structure, represent a real-life dilemma. We close by highlighting future research needs both from the conceptual behavioral change as well as the game design perspective. 2023-03-01 2023-03-22T19:33:10Z 2023-03-22T19:33:10Z Journal Article https://hdl.handle.net/10568/129737 en https://doi.org/10.2499/p15738coll2.134238 Open Access Resilience Alliance, Inc. Falk, Thomas; Zhang, Wei; Meinzen-Dick, Ruth Suseela; Bartels, Lara; Sanil, Richu; Priyadarshini, Pratiti; and Soliev, Ilkhom. 2023. Games for experiential learning: Triggering collective changes in commons management. Ecology and Society 28(1): 30. https://doi.org/10.5751/ES-13862-280130
spellingShingle behaviour
commons
collective action
design
forests
groundwater
learning
social learning
surface water
Falk, Thomas
Zhang, Wei
Meinzen-Dick, Ruth S.
Bartels, Lara
Sanil, Richu
Priyadarshini, Pratiti
Soliev, Ilkhom
Games for experiential learning: Triggering collective changes in commons management
title Games for experiential learning: Triggering collective changes in commons management
title_full Games for experiential learning: Triggering collective changes in commons management
title_fullStr Games for experiential learning: Triggering collective changes in commons management
title_full_unstemmed Games for experiential learning: Triggering collective changes in commons management
title_short Games for experiential learning: Triggering collective changes in commons management
title_sort games for experiential learning triggering collective changes in commons management
topic behaviour
commons
collective action
design
forests
groundwater
learning
social learning
surface water
url https://hdl.handle.net/10568/129737
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