Real spaces through mental places : an intuitive design process

In this thesis, I investigate different views on design and design methodology in order to understand a conflict that I have experienced during my time as a student on the landscape architecture program. Looking at how we work with design in our studio courses, there seem to be a belief that design...

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Autor principal: Wallin, Patrik
Formato: H3
Lenguaje:Inglés
sueco
Publicado: SLU/Dept. of Urban and Rural Development 2019
Materias:
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author Wallin, Patrik
author_browse Wallin, Patrik
author_facet Wallin, Patrik
author_sort Wallin, Patrik
collection Epsilon Archive for Student Projects
description In this thesis, I investigate different views on design and design methodology in order to understand a conflict that I have experienced during my time as a student on the landscape architecture program. Looking at how we work with design in our studio courses, there seem to be a belief that design should come from a place and that gathering information about a place is therefore necessary as a starting-point in order to understand a design problem. Personally, I have always thought the idea is problematic because it signifies that places themselves would give an accurate picture of a design problem, which I find far too narrow regarding the complex meaning of place. Moreover, I have always had a hard time with knowing how to treat the gathered information of a place and how to relate it to my design in early phases of the design process. This conflict gave me reasons to look for and approach alternatives to the design methods that I have come in contact so far. Through literature studies, I was introduced to Kathryn Moore, which compared to many other authors has a focus on a more intuitive side of design. The results of my research show a design process that is much inspired by Moore, where I design intuitively and from only limited information of a place. The results are presented in three phases and demonstrate an intuitive and self-reflective design process, where I explore and develop initial ideas based on my mental picture of a public place. In sequences of sketches, I let ideas frame the investigation of the place and I use interpretation through sketching as a tool to transform different sorts of information into principles and strategies that I can use as a base for the design. In the reflection, I look back at the conflict I had experienced in education and reflect on how I have been working differently with design in this project. The major differences I found and which I want to highlight in this thesis are the importance of interpretation and negotiation. I experienced that information and ideas become much more useful when you explore them through interpretation and recognize them as more than just plain facts. Ideas and information need to be weighed against something, to certain criteria in order for a negotiation to take place. It is the negotiation, the iterative process, and the close relationship between analysis and synthesis that help pushing the design process forward.
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spelling RepoSLU144942020-06-04T12:07:24Z Real spaces through mental places : an intuitive design process Verkliga utrymmen genom mentala platser : en intuitiv designprocess Wallin, Patrik design design methodology place interpretation In this thesis, I investigate different views on design and design methodology in order to understand a conflict that I have experienced during my time as a student on the landscape architecture program. Looking at how we work with design in our studio courses, there seem to be a belief that design should come from a place and that gathering information about a place is therefore necessary as a starting-point in order to understand a design problem. Personally, I have always thought the idea is problematic because it signifies that places themselves would give an accurate picture of a design problem, which I find far too narrow regarding the complex meaning of place. Moreover, I have always had a hard time with knowing how to treat the gathered information of a place and how to relate it to my design in early phases of the design process. This conflict gave me reasons to look for and approach alternatives to the design methods that I have come in contact so far. Through literature studies, I was introduced to Kathryn Moore, which compared to many other authors has a focus on a more intuitive side of design. The results of my research show a design process that is much inspired by Moore, where I design intuitively and from only limited information of a place. The results are presented in three phases and demonstrate an intuitive and self-reflective design process, where I explore and develop initial ideas based on my mental picture of a public place. In sequences of sketches, I let ideas frame the investigation of the place and I use interpretation through sketching as a tool to transform different sorts of information into principles and strategies that I can use as a base for the design. In the reflection, I look back at the conflict I had experienced in education and reflect on how I have been working differently with design in this project. The major differences I found and which I want to highlight in this thesis are the importance of interpretation and negotiation. I experienced that information and ideas become much more useful when you explore them through interpretation and recognize them as more than just plain facts. Ideas and information need to be weighed against something, to certain criteria in order for a negotiation to take place. It is the negotiation, the iterative process, and the close relationship between analysis and synthesis that help pushing the design process forward. I detta examensarbete undersöker jag olika syn på design och designmetodik för att förstå en motsättning som jag har upplevt under min tid som student på landskapsarkitektprogrammet. I våra studiokurser inleder vi ofta våra designprojekt med att samla information om den berörda platsen genom exempelvis inventering. Detta ses ofta som ett nödvändigt första steg för att försöka skapa sig en förståelse för platsen och för själva designproblemet. Personligen har jag alltid tyckt att detta varit lite problematisk eftersom det betyder att platsen själv ska kunna ge en korrekt bild av verkligheten. Dessutom har jag alltid haft svårt att veta hur jag ska relatera informationen som jag samlar in från en plats till min design, särskilt i ett så tidigt skede i designprocessen. Motsättning som jag upplevt motiverade mig att börja söka efter alternativa sätt att jobba med design jämfört med hur vi gör i våra studiokurser. Genom litteraturstudier introducerades jag för Kathryn Moore, som förespråkar en designmetod som fokuserar mer på en intuitiv designprocess. Resultatet av min undersökning visar en designprocess som är mycket inspirerad av Moore, där jag prövar mig på en intuitiv designprocess och utgår från en mycket begränsad mängd information om en plats. Designprocessen presenteras i tre faser och visar en intuitiv och självreflekterande designprocess där jag utforskar och utvecklar initiala idéer utifrån min mentala bild av ett offentligt utrymme i en urban miljö. Genom skisser undersöker jag platsen utifrån idéer och information som jag sedan använder för att forma principer och strategier som kan användas som en bas i min design. I reflektionen ser jag tillbaka på motsättningen jag upplevt med sättet vi jobbar på i våra studiokurser och reflekterar över hur jag har arbetat annorlunda med design i detta projekt. De huvudsakliga skillnaderna som jag upplevde och som jag vill belysa med arbetet är vikten av tolkning och förhandling. Information och idéer blir mycket mer användbara när du utforskar dem genom tolkning och ser dem som mer än bara rena fakta. Idéer och information måste vägas mot något, till vissa kriterier för att en förhandling ska uppstå. Det är själva förhandlingen, den iterativa processen, och den nära relationen mellan analys och syntes som hjälper till att driva designprocessen framåt. SLU/Dept. of Urban and Rural Development 2019 H3 eng swe https://stud.epsilon.slu.se/14494/
spellingShingle design
design methodology
place
interpretation
Wallin, Patrik
Real spaces through mental places : an intuitive design process
title Real spaces through mental places : an intuitive design process
title_full Real spaces through mental places : an intuitive design process
title_fullStr Real spaces through mental places : an intuitive design process
title_full_unstemmed Real spaces through mental places : an intuitive design process
title_short Real spaces through mental places : an intuitive design process
title_sort real spaces through mental places : an intuitive design process
topic design
design methodology
place
interpretation