Att kommunicera idéer och visualisera information i 3D

In order to respond to a more complex community planning with increased cooperation and public participation, a common language and a common model to be used as a base for the communication process is needed. The thesis behind this dissertation for a master's degree is that a virtual 3D planning...

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Autor principal: Resmark, Jon
Formato: Otro
Lenguaje:sueco
sueco
Publicado: 2008
Materias:
Acceso en línea:https://stud.epsilon.slu.se/12677/
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author Resmark, Jon
author_browse Resmark, Jon
author_facet Resmark, Jon
author_sort Resmark, Jon
collection Epsilon Archive for Student Projects
description In order to respond to a more complex community planning with increased cooperation and public participation, a common language and a common model to be used as a base for the communication process is needed. The thesis behind this dissertation for a master's degree is that a virtual 3D planning portal would respond to this need. Why and how are explained and described through studies of communication- and perception theory as well as technology and recent research. The introduction concludes that a broad participation and a transparence towards underlying information are important foundations for the coming work with the model. The first four chapters of the theory part show the benefits of using natural signs in our mixed cultural society, instead of the more arbitrary symbols. Using visual landscapes for storing information is motivated by the flexibility of our visual memory and its ability to understand complex connections. Motion has the ability to capture our attention and stimulate our curiosity. Together with spatiality and topology, it forms an argument talking against the use of traditional static and twodimensional representations. The last three theory chapters investigate the present state, as well as the expected development of practical and technical reality. They contain interviews performed with different people working in the profession today. The chapters also present cutting edge research as well as current inquiries underdone by different authorities. The current usage of different media and the opportunities with future media, like Internet and virtual online worlds, are being investigated. Proposals on useful technology are given and special interest is taken in an introduction of standard based and open formats. Finally a compilation is made, a compilation that puts together communication- and perception theory with the expected future development in techniques and user demands to create a theoretical virtual 3D planning portal. A base 3D-model is also created as an application to examine the capabilities of the base data and the techniques available today.
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spelling RepoSLU126772017-10-20T12:56:51Z https://stud.epsilon.slu.se/12677/ Att kommunicera idéer och visualisera information i 3D Resmark, Jon Landscape Architecture (until 121231) Landscape architecture In order to respond to a more complex community planning with increased cooperation and public participation, a common language and a common model to be used as a base for the communication process is needed. The thesis behind this dissertation for a master's degree is that a virtual 3D planning portal would respond to this need. Why and how are explained and described through studies of communication- and perception theory as well as technology and recent research. The introduction concludes that a broad participation and a transparence towards underlying information are important foundations for the coming work with the model. The first four chapters of the theory part show the benefits of using natural signs in our mixed cultural society, instead of the more arbitrary symbols. Using visual landscapes for storing information is motivated by the flexibility of our visual memory and its ability to understand complex connections. Motion has the ability to capture our attention and stimulate our curiosity. Together with spatiality and topology, it forms an argument talking against the use of traditional static and twodimensional representations. The last three theory chapters investigate the present state, as well as the expected development of practical and technical reality. They contain interviews performed with different people working in the profession today. The chapters also present cutting edge research as well as current inquiries underdone by different authorities. The current usage of different media and the opportunities with future media, like Internet and virtual online worlds, are being investigated. Proposals on useful technology are given and special interest is taken in an introduction of standard based and open formats. Finally a compilation is made, a compilation that puts together communication- and perception theory with the expected future development in techniques and user demands to create a theoretical virtual 3D planning portal. A base 3D-model is also created as an application to examine the capabilities of the base data and the techniques available today. För att möta en allt mer komplex samhällsplanering med mer samarbete och medborgarinflytande krävs ett gemensamt språk och en gemensam modell att kommunicera runt. Tesen bakom detta examensarbete är att en virtuell tredimensionell planeringsportal skulle svara mot detta behov. Varför och hur förklaras och undersöks genom studier av kommunikations- och perceptionsteorier liksom aktuell teknik och forskning. Inledningen slår fast att ett brett deltagande samt en transparens mot bakomliggande information är viktiga grunder för arbetet med modellen. Teoridelens första fyra kapitel visar på fördelarna med att i ett mångkulturellt samhälle använda sig av naturliga tecken, det vill säga genom perception identifierbara representationer, istället för mer godtyckliga symboler. Att lagra information i visuella landskap motiveras av bildminnets flexibilitet och förmåga att förstå komplexa samband. Rörelsens förmåga att fånga vår närvaro och stimulera vår nyfikenhet utgör tillsammans med rumslighet och topologi, argument mot ett användande av traditionella statiska och tvådimensionella representationer. De sista tre teorikapitlen undersöker hur den praktiska och tekniska verkligheten ser ut idag och hur den kan förväntas utvecklas. De innehåller intervjuer med praktiserande och presenterar ny forskning samt aktuella utredningar. Dagens medieanvändande och möjligheterna med framtidens medier, till exempel Internet och virtuella onlinevärldar, undersöks. Förslag på användbar teknik ges och särskild vikt fästs vid ett införande av standardiserade och öppna format. Slutligen sammanställs kommunikations- och perceptionsteorin med den förväntade utvecklingen hos tekniken samt efterfrågan hos användare, till en teoretisk virtuell tredimensionell planeringsportal. En tredimensionell grundmodell skapas också som en tillämpning för att undersöka möjligheterna med de underlagsdata och den teknik som idag är tillgänglig. 2008-12-08 Other NonPeerReviewed application/pdf sv https://stud.epsilon.slu.se/12677/1/resmark_j_171020.pdf Resmark, Jon, 2007. Att kommunicera idéer och visualisera information i 3D. UNSPECIFIED, Alnarp. Alnarp: (LTJ, LTV) > Dept. Of Landscape Architecture, Planning and Management <https://stud.epsilon.slu.se/view/divisions/LMNR=3A644.html> urn:nbn:se:slu:epsilon-s-8103 swe
spellingShingle Landscape Architecture (until 121231)
Landscape architecture
Resmark, Jon
Att kommunicera idéer och visualisera information i 3D
title Att kommunicera idéer och visualisera information i 3D
title_full Att kommunicera idéer och visualisera information i 3D
title_fullStr Att kommunicera idéer och visualisera information i 3D
title_full_unstemmed Att kommunicera idéer och visualisera information i 3D
title_short Att kommunicera idéer och visualisera information i 3D
title_sort att kommunicera idéer och visualisera information i 3d
topic Landscape Architecture (until 121231)
Landscape architecture
url https://stud.epsilon.slu.se/12677/
https://stud.epsilon.slu.se/12677/