MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas

The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous tra...

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Main Authors: Laterra, Pedro, Weyland, Federico, Auer, Alejandra Denise, Barral, Maria Paula, González, Aira, Mastrangelo, Matías Enrique, Rositano, Florencia, Sirimarco, Marina Ximena
Format: info:ar-repo/semantics/artículo
Language:Inglés
Published: Elsevier 2023
Subjects:
Online Access:http://hdl.handle.net/20.500.12123/16195
https://www.sciencedirect.com/science/article/pii/S2212041623000426
https://doi.org/10.1016/j.ecoser.2023.101549
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author Laterra, Pedro
Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
author_browse Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Laterra, Pedro
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
Weyland, Federico
author_facet Laterra, Pedro
Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
author_sort Laterra, Pedro
collection INTA Digital
description The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES.
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institution Instituto Nacional de Tecnología Agropecuaria (INTA -Argentina)
language Inglés
publishDate 2023
publishDateRange 2023
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spelling INTA161952023-12-12T19:03:25Z MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas Laterra, Pedro Weyland, Federico Auer, Alejandra Denise Barral, Maria Paula González, Aira Mastrangelo, Matías Enrique Rositano, Florencia Sirimarco, Marina Ximena Modelos de Simulación Juegos de Gestión Servicios de los Ecosistemas Gobernanza Simulation Models Management Games Ecosystem Services Governance The management of multiple-use reserves is challenging due to trade-offs between the conservation of natural capital, the provision of different ecosystem services (ES) and the capture of its benefits, as well as a poor governance. In this context, the potential of serious games for simultaneous training of decision-makers and informing researchers is of special interest. Here we present MARCHI, a serious computer game inspired by a MAB Biosphere Reserve from Argentina, through which we evaluated player's preferences for investing annual budgets in different management instruments, and player's ability to feedback their investing decisions on the outcomes from previous games. The main objective for MARCHI players is to maximize the sustainable capture of benefits from natural capital under unpredictable changes in the rate of natural capital loss. Different social actors played the game in their simulated role of members of a management committee. Each game comprises 15 consecutive runs, and each run is an opportunity for players to allocate limited annual funds to Monitoring and Prospective, Control, Payment for ES (PES), Access to ES, and Land Use Planning. MARCHI was able to induce significant and relevant changes of initial preferences for conventional conservation instruments (Control) towards instruments that are little known and practically not applied in the country, such as the PES, or still poorly prioritized in the context of protected natural areas like the access to the ES. Mean Learning Index, an indicator of players ability to improve their game scores along successive games, was positive and significantly different from zero (18.29% ± SE = 4.46%). Final players' performance was not related to their allocation of time to reviewing tutorials, but to their time spent with a review screen after each game. This study illustrates the utility of serious games as a research-action tool for the participatory governance of ES. EEA Balcarce Fil: Laterra, Pedro. Fundación Bariloche; Argentina. Fil: Laterra, Pedro. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Laterra, Pedro. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Weyland, Federico. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Weyland, Federico. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Auer, Alejandra. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Auer, Alejandra. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Universidad Nacional de Mar del Plata; Argentina. Instituto de Humanidades y Ciencias Sociales; Argentina. Fil: Auer, Alejandra.Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Barral, Paula. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Barral, Paula. Universidad Nacional de Mar del Plata. Facultad de Ciencias Agrarias. Grupo de Estudio de Agroecosistemas y Paisajes Rurales; Argentina. Fil: Barral, Paula. Universidad FASTA. Facultad de Ingeniería; Argentina. Fil: González, Aira. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: González, Aira. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Mastrángelo, Matías. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Mastrángelo, Matías. Instituto Nacional de Tecnología Agropecuaria (INTA). Estación Experimental Agropecuaria Balcarce; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Instituto de Innovación para la Producción Agropecuaria y el Desarrollo Sostenible; Argentina. Fil: Rositano, Florencia. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Rositano, Florencia. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Rositano, Florencia. Universidad de Buenos Aires. Facultad de Agronomía; Argentina. Fil: Sirimarco, Marina Ximena. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. Fil: Sirimarco, Marina Ximena. Universidad Nacional de Mar del Plata. Facultad de Humanidades. Grupo de Estudios Sobre Población y Territorio; Argentina. Fil: Sirimarco, Marina Ximena. Universidad FASTA. Facultad de Ingeniería; Argentina. 2023-12-12T18:49:09Z 2023-12-12T18:49:09Z 2023-07-28 info:ar-repo/semantics/artículo info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://hdl.handle.net/20.500.12123/16195 https://www.sciencedirect.com/science/article/pii/S2212041623000426 2212-0416 (Online) https://doi.org/10.1016/j.ecoser.2023.101549 eng info:eu-repo/semantics/restrictedAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) application/pdf Elsevier Ecosystem Services 63 : 101549 (October 2023)
spellingShingle Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
Laterra, Pedro
Weyland, Federico
Auer, Alejandra Denise
Barral, Maria Paula
González, Aira
Mastrangelo, Matías Enrique
Rositano, Florencia
Sirimarco, Marina Ximena
MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_full MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_fullStr MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_full_unstemmed MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_short MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas
title_sort marchi a serious game for participatory governance of ecosystem services in multiple use protected areas
topic Modelos de Simulación
Juegos de Gestión
Servicios de los Ecosistemas
Gobernanza
Simulation Models
Management Games
Ecosystem Services
Governance
url http://hdl.handle.net/20.500.12123/16195
https://www.sciencedirect.com/science/article/pii/S2212041623000426
https://doi.org/10.1016/j.ecoser.2023.101549
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