Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments

Ground-truthed community-based information over time and space can improve the design of climate risk instruments, reducing the mismatch between farmers’ reported events and remote sensing datasets. However, increasing constraints on direct interaction and a lack of incentives for rural communities’...

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Autores principales: Hernández Aguilera, J. Nicolas, Mauerman, Max, Osgood, Daniel
Formato: Journal Article
Lenguaje:Inglés
Publicado: Elsevier 2020
Materias:
Acceso en línea:https://hdl.handle.net/10568/111351
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author Hernández Aguilera, J. Nicolas
Mauerman, Max
Osgood, Daniel
author_browse Hernández Aguilera, J. Nicolas
Mauerman, Max
Osgood, Daniel
author_facet Hernández Aguilera, J. Nicolas
Mauerman, Max
Osgood, Daniel
author_sort Hernández Aguilera, J. Nicolas
collection Repository of Agricultural Research Outputs (CGSpace)
description Ground-truthed community-based information over time and space can improve the design of climate risk instruments, reducing the mismatch between farmers’ reported events and remote sensing datasets. However, increasing constraints on direct interaction and a lack of incentives for rural communities’ participation can compromise crowdsourced verification. To address these issues, we designed a game, KON, that uses “gamified” incentives and behavioral elements to gather accurate historical climate data by priming memory through the pairwise comparisons of years and incentivizing accuracy through a points-reward matching system. Our preliminary results suggest that pairwise comparison can facilitate historical bad years recalling, and there is a high correspondence between farmers reporting and satellite sources. Moreover, farmers’ reporting clarifies the story when satellite sources disagree. In addition, the number of responses to the online prototype of the game and the level of participant engagement demonstrated that our game can be easily adapted to different types of weather events and facilitate the collection of a large amount of data in a short amount of time. To adapt and generalize the impact of gamification in diverse agricultural settings, future stages in this project include improve and expand game versions and interphases (i.e., smartphone, SMS), and perform an RCT evaluation for additional hypothesis testing.
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spelling CGSpace1113512025-02-19T12:58:51Z Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments Hernández Aguilera, J. Nicolas Mauerman, Max Osgood, Daniel agriculture risk assessment risk farmers climate change food security Ground-truthed community-based information over time and space can improve the design of climate risk instruments, reducing the mismatch between farmers’ reported events and remote sensing datasets. However, increasing constraints on direct interaction and a lack of incentives for rural communities’ participation can compromise crowdsourced verification. To address these issues, we designed a game, KON, that uses “gamified” incentives and behavioral elements to gather accurate historical climate data by priming memory through the pairwise comparisons of years and incentivizing accuracy through a points-reward matching system. Our preliminary results suggest that pairwise comparison can facilitate historical bad years recalling, and there is a high correspondence between farmers reporting and satellite sources. Moreover, farmers’ reporting clarifies the story when satellite sources disagree. In addition, the number of responses to the online prototype of the game and the level of participant engagement demonstrated that our game can be easily adapted to different types of weather events and facilitate the collection of a large amount of data in a short amount of time. To adapt and generalize the impact of gamification in diverse agricultural settings, future stages in this project include improve and expand game versions and interphases (i.e., smartphone, SMS), and perform an RCT evaluation for additional hypothesis testing. 2020-07-27 2021-02-16T23:29:41Z 2021-02-16T23:29:41Z Journal Article https://hdl.handle.net/10568/111351 en Limited Access Elsevier Hernandez-Aguilera JN, Mauerman M, Osgood D. 2020. Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer’s Risk Management Instruments. Social Science Research Network 1-26.
spellingShingle agriculture
risk assessment
risk
farmers
climate change
food security
Hernández Aguilera, J. Nicolas
Mauerman, Max
Osgood, Daniel
Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title_full Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title_fullStr Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title_full_unstemmed Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title_short Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments
title_sort playing to adapt crowdsourcing historical climate data with gamification to improve farmer s risk management instruments
topic agriculture
risk assessment
risk
farmers
climate change
food security
url https://hdl.handle.net/10568/111351
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