Resultados de búsqueda - WPIX~

  1. Games for experiential learning: Triggering collective changes in commons management por Falk, Thomas, Zhang, Wei, Meinzen-Dick, Ruth S., Bartels, Lara, Sanil, Richu, Priyadarshini, Pratiti, Soliev, Ilkhom

    Publicado 2023
    “…Making assumptions transparent can help to understand why or under what conditions experiential learning works or fails. …”
    Enlace del recurso
    Journal Article
  2. Consumer valuation of quality rice attributes in a developing economy: Evidence from a choice experiment in Vietnam por My, Nguyen H.D., Van Loo, Ellen J., Rutsaert, Pieter, Tuan, Tran Huu, Verbeke, Wim

    Publicado 2018
    “…PurposeThe purpose of this paper is to investigate consumers’ willingness to pay for quality rice attributes in urban areas in the South of Vietnam, including organic and integrated pest management (IPM) as sustainable production methods, and claim about health benefits and fair farmer prices.Design/methodology/approachCross-sectional data were collected in 2015 using a survey including a choice experiment (CE) (n=500). Generalized mixed logit models were estimated.FindingsVietnamese consumers are willing to pay a premium of 82 percent for organic rice, and 45 percent for rice produced using IPM, compared to conventionally produced rice. …”
    Enlace del recurso
    Journal Article

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